lyoshko - City Traffic Pro

Yes, 12 vehicles included. It is very easy to add any of my other Fab cars. They drive with CIty Traffic Pro out of the box.

Hi,

how hard would it be to replicate the cars from the server to the clients, so all cars would be spawned on the server and then would appear on the clients, too, with the correct color etc.

And the full driving logic would only happen on the server, as the positions of the cars would be replicated to the clients.

This is need for a game where of course all the cars need to be at the same locations for all the players and behave the same everywhere.

Best
Andreas

Hi. I’m not good at replication. It is hard to say is it easy to add replication. I will dive into this replication later.

You will need to turn off collision on the Cesium geometry.

Hi @lyoshko,

City Traffic Pro is amazing! I love that it works with your background car collections and other Chaos based assets out of the box.

3 Questions:

  1. Is there a help doc someplace that describes each of the blueprints?

  2. How can I set up CTP to use all of my drivable cars instead of just the 14 that are included? Right now, I have to add them manually one at a time every time I create a new road. I can copy the “pool” to other roads, but I’d really like to just add them all at once.

(post deleted by author)

  1. Link to long documentation is on product page.

  2. Instead of editing BP_Road instances, I suggest editing blueprint itself: change array and put vehicles you like into it in blueprint editor. Same thing can be done with BP_Vehicle_Manager.