LWC (Large World Coordinates) do not work for First Person Shooters/Driving games. Wobbly rendering artefacts UE5 only (UE4 works fine)

I haven’t tested large distances in UE4. Only up to 10km. Yes, meshes start to shake/jitter at great distances in UE4. It is due to floating point precision. However on UE5 not the meshes jitter, but individual vertices of those meshes thus it creates wobbly looks. What is more interesting that while (UE5) going further than 10km up to 1 000 000km and more doesn’t increase wobbliness intensity. It remains same.

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