Question, will the skylight work if switched to Stationary? When the skylight is set to movable you lose any AO that is plugged into the material AO input. I don’t know if this is a bug or not, but the material AO does a lot for PBR and certain textures/meshes (especially baked AO from models). If set to stationary I get the AO back, but I wonder if lighting will look correct and whether or not it will recapture the sky like you have setup in the blueprint.
Yeah, I understand that. What’s interesting is that I still get DFAO when I set it to stationary. I assume you are forcing the sky light to be movable in the blueprint regardless the setting in the component.
Nope. Just working on material function for wetness/snow while waiting for some answers from epic about some limitations.
Also working on a Scene to show Rain/Snow and Lightning effects.
The bad news, is I will not post updates until next month. My second son is coming and I am busy with it.
The good news, next month start my vacations (when my son was born) so I will have a lot of time to work on this.
Ah great
I know you are just a hobbit, but a “Fully Dynamic Weather System” that complex as yours is really missing on marketplace and would get a lot of buyers I guess, so you will probably make some money with this
Hello! work!
I running into an issue with the clouds: they not going drawn completely. I’ve watch the particle system and it shows me 0/27 count. Maybe you know, where’s the bug? Meanwhile I watching tutorials hoping to born some idea
SOLVED
I had to set the detail level of the particles to medium to make it work