he most common cause for this exact issue (stereo → mono + significant quality loss when the MetaSound plays) in Unreal Engine 5.3 is the Compression Quality Modifier setting.Quick Fix to Try First:
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Go to Project Settings → Platforms → Windows → Audio.
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Find Compression Quality Modifier and make sure it is set to 1.0 (the default).
If it is set to 0 or any value below 1, the engine applies heavy compression at runtime, which often results in exactly the symptoms you described (massive quality drop and channel reduction).
After changing this value, restart the editor and test again.Additional Important Checks for Stereo:
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In your MetaSound asset, click the MetaSound Settings button (gear icon at the top).
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Set Output Format to Stereo (it defaults to Mono).
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Ensure your Wave Player node is properly connected to a Stereo Mixer (not just a Mono Mixer) if you’re mixing multiple sources.
Other Recommendations:
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Keep your source WAV files at 44.1 kHz or 48 kHz, 16-bit or 24-bit PCM.
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In the Sound Wave asset itself, use PCM (no compression) for highest quality, especially during development.
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For multichannel output (5.1 / 7.1), you can also set the MetaSound Output Format accordingly, and configure it per platform in Project Settings → Platforms → [Your Platform] → Audio.
The engine does not have a single “global output” setting outside of the platform-specific sections — the MetaSound’s Output Format is usually the authoritative reference for how your sound is rendered.Let us know if setting the Compression Quality Modifier to 1.0 resolves it. This has fixed the exact same “sounds great in the browser, terrible in-game” issue for many people.Welcome to Unreal audio — MetaSounds are powerful once you get past these initial hurdles!