That’s interesting! It does sound like it’s some form of data that’s being cached causing it if it only affects first run. Shader compilation doesn’t always force hard stutters when processing smoothly, but you’re correct that is the norm.
That’s interesting! It does sound like it’s some form of data that’s being cached causing it if it only affects first run. Shader compilation doesn’t always force hard stutters when processing smoothly, but you’re correct that is the norm.