Low Entry Plugins

Thanks, that means a lot :smiley:

i have same problems with engine asking for update as has Motorsep and others. I will uninstall it for now as i don’t need it atm but would like to return to it. Regardles of the problems, thanks for the effort and plugin itself :slight_smile:

Ah, that’s annoying, I hope it will get fixed soon.

And thanks :slight_smile:

I used a workaround hack to deal with this problem. Was your project created in an earlier version of the engine?

yes it was in 4.6 i think, but i added LE in 4.11. when i get prompt and click NO then project loads as usuall and i can access the BP nodes from LE but i am worried i can complicate my life later down the road. i removed the plugin without any issues so for now i am ok.

Sounds very similar to the problems I encountered. I had to create a plugins folder in the project directory and move the plugins from the Engine/Plugins/Marketplace folder. When I upgraded to 4.12.4, I was able to return the plugins to their proper place, though I believe that I had to keep the edits that I made to the .uplugin file.

If I want to completely remove , is it OK to remove it from \Marketplace\ directory?

I’ll venture an opinion based upon my limited experience. As I understand it, the engine installs plugins by searching for them in the plugin’s folder and its subfolders. I removed the marketplace folder entirely and had no problems. I would think that the lack of the plugin just would mean that the plugin will not be installed.

Please come and upvote my bug report: [Launcher] Unable to install Low Entry plugins after installing 4.12.4 - AnswerHub - Unreal Engine Forums

I was told to contact Epic through their support section on the website, which I did. And now Epic told me that bug report belongs on the AnswerHub. So, unless you folks come and upvote it, it will be bounced around and then forgotten.

Thanks

Okay, upvoted.

I’ll upvote too, with this account and with my personal account :stuck_out_tongue:

Cool stuff, thanks!

Could you please upload updated build for 4.12.5 to Google Drive ?

Here you go: https://dl.dropboxusercontent.com/u/7174774/shares/other/LowEntryExtStdLib_4-12-5_2016-07-07.zip

Thanks a bunch, !

My LE Socket is located in my Game Instance.
Everything works as intended until I change level with ā€œopen levelā€
Any message sent after this are never being delivered.
ULowEntrySocketConnection::SendMessage fires and bytes are being appended to SendingBytes.
But for some reason I am not receiving any messages on my server.

Disconnect works well tho.

What to do :confused:

Are you using 4.10 or older?

If you mouse over the Connect node, you’ll find:



For 4.10 (and older):
If you have a socket connection in a game instance, and you switch levels/maps, the ticking of that socket connection will stop.
If that happens, check if the connection was connected by calling IsConnected().
If that returns true, call Connect() to reboot the ticking.
This has been fixed since 4.11 preview 7.

Well apparently it was not fixed?

Weird, maybe they broke it again in 4.12, I’ll do some tests on this.

Either way though, does calling Connect after switching levels make it work again?

Like this?

Does not work too

Ehm no, Connect should be called if Is Connected returns true.