Low Entry Plugins

Aah that makes sense. Thanks for letting me know! I hope Epic will do something with this as well, so that other people won’t have to stumble upon this problem as well.

Is there any reason the double type is a full blown object rather than a struct? It would make a hell of a difference.

You mean the Double and Long objects in the LE Extended Standard Library? They’re just wrappers around a byte array, there’s no real reason they are objects rather than structs. What advantage would it have if they were structs instead of objects?

Just a much smaller payload. I’ll take a crack at porting them to structs soonish and submit a PR if I can pull it off with some redirectors so existing users don’t get upset. I wanted to check with you first to see if there was a particular reason.

That would be great if that’s possible. The biggest thing about the rework is whether it would break projects using the objects and functions that exist now. If you can figure out a good way of dealing with that with redirectors then it would be a great update.

Let me know when you’ve submitter a PR (like by sending a message on here).

@

Does LE Standard Library have something like checking what current streaming level(s) is(are) loaded (output instance and/or name), what streaming level player (and/or any other actor/actors are) is currently on (instance/name), get list of levels from a specified folder, get list of sub-levels (streaming levels) per level from the folder or in the currently loaded level, etc.?

If it doesn’t, do you think you could add such functionality ?

I’m not sure if that’s possible, I think you have to keep track of what levels are loaded/unloaded yourself. Like this for example: How do I call current streamed level in blueprints? - Programming & Scripting - Epic Developer Community Forums

The folder functionality requires asset or file code, but I don’t think this works correctly in a packaged game, you’re probably best off making a list of maps/levels yourself in blueprint, that way you know it will always work correctly.

Piling up another request: the byte reader is great, but it expects big endian primitives. Any chance for a little endian flag as well?

Would be useful, but would also be quite some work to make that happen (need to create a little endian function for each primitive to/from bytes, then I’ll need to add a check to each function of the reader/writer classes to either use the big endian or the little endian function).

By the way, why do you need a little endian reader though? The network byte order is big endian (assuming you get the data from a remote source/place)?

I’m working with custom hardware that uses little endian by default.

Ah I see what you mean. Hmm if I got time I might add it, but I’m very busy currently, it’s not going to happen in the next couple of months. You could also try adding it yourself (it’s mostly just copy pasting work, nothing too hard) and then make a pull request on code…com, that would be the fastest by far. If you’re interested in that, I’ll give you a quick explanation of where in the code to look and what should be done.

Hello @

Have a couple of questions that may have been asked/answered somewhere in this post already.

  1. Our intent is to use this plugin to support REST and use OPTION method for application level keep alive. Can you add the other METHOD Types to the Set URL Function?
  2. Does the “Set Content as JSON String” Function convert to Keyvalue Pairs for Request behind the scenes?

We truly appreciate your support in this matter.

Frankie ‘TechLord’ Taylor

  1. You can type in any method yourself with the “Set URL (Custom)” blueprint (if I remember its name correctly).

  2. The “Set Content as JSON String” just sets the whole request body to that JSON string, and then it sets the content type to “application/json”. So it doesn’t convert it to key/value pairs no, the other blueprints do that, the “Set Content As String Parameter” (or something similar to that), those blueprints will create a “a=1&b=2&c=3” parameter list and sets that as the request body (in server-side languages, those are often called POST variables).

I hope that answered your questions, otherwise let me know!

@

I truly appreciate the prompt response.

Question #1. My apologies as the other methods are already available. I failed to review the command itself. sheesh.
Question #2. Working with Wordpress API. I was under the impression I can only send keyvalue pairs in POST body, but, hopefully I found a means to send JSON in the POST body with this tutorial –> WP REST API: Creating, Updating, and Deleting Data Section Sending Data as a JSON Object.

We truly appreciate your support in this matter.

Frankie ‘TechLord’ Taylor

Hi, you could send a JSON string as a post variable, just use the “Set Content As Parameter” blueprint I talked about earlier, and then, set the value of that to your JSON string.

ETA for 4.23?
TY!

I want to have it done today. I’m currently in the middle of moving etc which is why it’s a bit later than usual, but I’ll try to make time to make it happen today. When it’s done, I’ll still have to send it to Epic before it’s published to the marketplace, that usually takes about 2 days or so on average.

AHH I feel for that, moved twice in last 6 or so months, this last one tho DIVINE;0-
All good, be careful moving can be painful ;00

Wow twice in the last 6 months or so? Did you like it that much the first time? :stuck_out_tongue:

Anyway I’ve managed to update the plugins, they’ve been sent to Epic, so now you’ll just have to wait till they are published to the marketplace. Good luck with your project!

LOL smiles, yes one would think so, trick of fate maybe- had to move from wa state area we were in as house given to city after owner died( small city needed room for cars etal), moved further west ,not a good area as we later found out( high rent tho!) as car attempt at breakin & my trek 4300 stolen inside alleged ‘secure’ bldg-SO—moved back to hometown area, but could not get desired place( missouri valley iowa), so took omaha location, then moved once (6mo’s later) once something opened in movalley…MUCH safer than omaha ( omaha is cool if you live in ‘ok’ area) , just the way we want it. Shout out to Omaha,they have nearly THE best zoo- kown nationally if not internationally. Didn’t want to paint unfair picture;) I was born btw in Council Bluffs,Iowa.

So, ya WHEW ! Glad you had time,hope your move went well or is going well, and ya HUGE project,almost too much for solo, but I"m stay way out of trouble LOL!

:slight_smile: