Low Entry Plugins

4.11 and 4.12. I tried both (prior to my changes) and the result was the same. The project originated in 4.6 and has been continuously upgraded to each version since then.

Yes. However, the project has an inventory system and a social system (blueprints) from the marketplace and these are in a state of flux. I parented several classes from the blueprints to c++ classes.

They are essentially the same save for the standard library file name. The project source control files, which I have not yet updated, are from 4.11.


{

	"FileVersion": 3,

	"EngineAssociation": "4.12",

	"Category": "",

	"Description": "",

	"Modules": 

		{

			"Name": "Colony2",

			"Type": "Runtime",

			"LoadingPhase": "Default",

			"AdditionalDependencies": 

				"Engine"

			]

		}

	],

	"Plugins": 

		{

			"Name": "LowEntryExtStdLib",

			"Enabled": true,

			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/offers/846c2ad08f164f45b0335ecebf85361e"

		},

		{

			"Name": "LowEntrySocketConnection",

			"Enabled": true,

			"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/offers/a8cf875efc8d4be3b2ab5f369241797c"

		}

	]

}

I forgot to mention that I also removed the plugins from the Marketplace folder under the Engine Plugin’s folder.

I have done this for both engine versions and cannot now recreate the error with the source from .svn. 4.11 still thinks it has the plugins installed, so I will have to re-install the engine to revert back to the original state. (The standard library for 4.11 and 4.12 are different and I no longer have a copy of the 4.11 standard library.)