I think Rama’s plugin actually supports all platforms, he just didn’t tell Epic to publish it for every platform.
80 bucks for a plugin though, damm, maybe I’ll make my own version as well ![]()
I would probably just convert all the data to bytes, and then let the user determine themselves where and how they want to save it, whether it’s online, or in a file, etc.
Currently I’m a bit busy though (first I got to finish a plugin, then implement UDP support in my socket plugin/library), so it will take some time before I can give this a try.
So yeah, to be continued.