Low Entry Plugins

I can imagine that for most games the 5 MB limit is more then enough ! I totally agree on that !

For my project I will use an update server and an account server and I’m quit confident that the 5 MB/frame limit will be more then enough there !

But, for instance in my case, on the game side, UE is more like a really advanced UI and the real heavy logic, AI, data connections, etc are all done in the Java-part as I use my own framework in Java for this. It is also easier to control than the rate of updates Epic follows and I have no influence/control on at all. Anyway, I like to avoid problems like with SQLite, version X of UE supported it (not officially) and the next versions didn’t. The datatables (excel sheets), might look nice to a lot of people, but I have been a programmer for nearly 30 years and in my experience, a good database is the cornerstone of all the rest … … and so far I have found nearly nothing on support for db’s in UE, Ok I can implement one via c++, but I don’t want to … … UE = BP for me. Like I said before, I don’t like the c++ framework in UE that much …

This approach gives me freedom, independence and of course a pure separation/abstraction between screenlogic and “other” logic. It also gives me the freedom if Epic go’s a way in the future I don’t like at all, I can switch to a concurrent platform and only need to modify/learn the UI part. Again, I have been around in computerland for many years …

I also looked at localization in UE and so far I’m not that happy with what I have found, so I’ll probably take that in Java/database as well. All this data throughput could end up being larger than the 5MB/frame at moments. I don’t know that yet, I will have to test that.

I my case, both (UE + Java code) will most likely run on the same computer and it will be used in a localhost-configuration as a sort of inter-process communication. Yes, slower (it is TCP), but therefore, I might need a larger capacity at moments.

For others, like Domotica creators, a similar approach can be taken. Make a 3D replica of the complete house in UE and via your BP’s, one can do the logic and steering in Java (or others of course).

I don’t think you fully understand what a beautiful gift you have created by offering all these powerful BP components at such affordable prices ! You have opened the way to allow all to integrate and communicate and that from within BP’s ! That was the main reason I was on your lips as from you released these !

I will use your 3 test steps and (latent) function calls.I will, however, not be able to help you with “testing on the other platforms”. I have a version for Android planned, but I will only start this earliest begin 2017. Sorry for that.

Cheers and thanks,

Geert