Low Entry Plugins

Glad to hear that, this should mean that they are already mature in nature and less errors are to be expected !

I know what you mean with the c++ vs bleuprint dilemma, I had the same thing. I’m a c++ programmer (and Java of course as well) and I love c++, but the framework in Unreal is just not my cup of thee. I’m grateful to Unreal they provide us with UE ! It would take me years of programming to get at that point and yes, I will admit time after time that I’m in love with the graphics produced by UE (I know how to program program OpenGL, but I could never reach such results) !

On the other hand, sometimes I do notice the c++ limitations of the framework and one can chose to start adding own external libraries (eg db access or for instance ZMQ), but that is where things get complicated in reality. Not only do you need to support it for yourself on diverse platforms (eg Windows, Android and iOS for starters), but changes made by Epic between UE-versions dare to be catastrophic as well, like with the SQLite support for instance. One version it is supported (out of the box - not officially although) and newer versions it no longer is (at least not to my knowledge).

Personally, I do not get why, for instance, Boost is not supported out of the box, smart-pointers and a lot of other very useful stuff becomes immediately available to the programmer at that moment for pretty much every platform out there and I think a large part of the c++ community knows how to work with Boost …

But let’s not make this an A vs B topic and I’m glad Epic provides us with such a wonderful tool, capable of both c++ and BP, and people like yourself provide us with the tools in BP to go that extra mile further (in BP) without having to go into the UE c++ framework !

And to be brutally honest, for these prices on the marketplace, one would be stupid not to buy them !

So thanks again and looking forward to discover the other plugins !

Cheers,

Geert