[=Jordan Walker;27552]
Here’s a video of a project I’ve been building in my free time. I started with the FPS blueprint template and built from there… The enemy uses behavior trees for the AI, has 3 attacks, 2 hit reacts.
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I would really love to see how you put together. Seeing how people utilize Behavior Trees is really interesting to me. I totally understand if you want to keep your game’s details a secret though.