Looking good!
I couldn’t tell from the video if you have a full character body or are going with camera with arms attached. What do you plan to add to it?
Something that’s been bothering me about modern games for a while is the lack of collision in melee attacks, where it looks like the animation just sliced through air(harder to notice with hit reactions). It was very noticeable in Skyrim, when you watch two NPCs fist fighting and hitting thin air. Something I’d like to see is a sword blow collide/connect and blend the animation with physics so that the sword drags/scrapes across the surface(with some penetration for flesh) as well as physics based hit reactions(The one in the Content Examples behaved oddly). Just a thought to over-complicate things!