Loss of audio after call to Quartz Create New Clock in Test and Shipping builds

Glad to hear it! And apologies. Thanks for reaching out.

The feature came in hot for 4.26.0 and we apparently hadn’t tested dev/release builds. We also just hired an embedded audio engine QA analyst right after 4.26 shipped. Our last one quit before 4.25 released so we’ve been a bit short on audio-domain-specific QA resources.

This is definitely beta, but the good news is that we have shipped Quartz live on Fortnite w/ these changes and it is very stable.

Some upcoming minor feature additions (pure adds) are coming in 4.27 and we’ll probably take it out of beta by then as it’s been quite successful in FN and many licensee projects already.