when using the Move To, it required the setup of a nav mesh.
if you doing a Set Actor Location directly inside the loop body, the for each loop will do everything at one go, so you will see only the last index location.
when using the Move To, it required the setup of a nav mesh.
if you doing a Set Actor Location directly inside the loop body, the for each loop will do everything at one go, so you will see only the last index location.