So what I’m assuming your asking is “how can I seamlessly play songs from one level to another and know when they end?”
This, in the game instance, worked flawlessly for me:
Not sure how it’s working for you without using the play node though- it won’t for me.
In order for the On Audio Finished to work through transitions, you do need to keep the audio as a variable. I assume audio and the object exist separately or something- like the audio will do it’s own thing, and the object is just how we control it- not sure.
Also, just a blueprinting tip- try to spread out more. You have infinite space, there’s no need to stuff everything together. If you want a clean look on the outside, you can also select a bunch of nodes and select collapse nodes:


