Loop Sequencer until Dialogue Finishes?

Hello, I have a question that incredibly I can’t find a solution here: how can I keep a scene/subsequence/camera looping on my Sequencer until my dialogue finishes?

In my head, this should be pretty simple:
1- play the Sequence
2- trigger the dialogue
3- loop the scene until dialogue ends
4- destroy/close dialogue component
5- go to gameplay/continue the Sequence

Everything on my dialogue works, and it’s triggering it on the sequence, but I can’t find a way to loop it. Can someone help me please?