Thanks Mineblo for this quick answer. The solution will loop over all devices, but not those with specific indexnumbers (1-3).
I have now found gameplay tags. Which will allow me to loop over my specified devices. Next step requires to return the name of the current device. I have now something like this:
myVFXDevice := class(tag){}
OnBegin<override>()<suspends>:void=
Pickups := FindCreativeObjectsWithTag(myVFXDevice{})
for (TaggedActor : Pickups, Pickup := powerup_device[TaggedActor]):
Pickup.GetName()
The problem now here is, that such thing as GetName() does not exist. I would like to get the name of each device like “Device1”, because I need to sort my list.