Alright this is good for me,
“I’ve been working on a VR mechanical visualization tool and i’m looking for something that allows me to import meshes from an external file to the scene outside the editor and add it to a catalog.”]
I thought DATASMITH compiled all your imports into a computer language, so that there was no Interpreting what I am importing or reimporting during Runtime.
what I am I thinking of? because that’s what I want ~ I want a compressor, so that I don’t need an interpreter, and I can just run it on an emulator. do these things even exist or are we actually all limited very rutidmentary Process Hogs in this field?
please do send me the information, if there is a Compiler that I am looking for.
it saves some 150-30% of your computing power during runtime.
(im following this convo now.)
think it might be DirectX… it s a real-pain of my **** to search through convoluted non-sense looking for the answer to my question. enough to make you think the industry is lasping: it can’t be… sure we can run 30 million bytes per second, but its twice as much fkn work as necessary to not have a Compressor. is it DirectX or maybe DATASMITH?