Looking for help, tips, guidance on RTS project from people with development exp.

  1. What said
  2. Have the game design ready before you start doing anything else, make sure it is fun to play (some books say that you should even make a paper prototype, but I don’t know how appropriate that is for an RTS)
  3. When you enter the development, split the big tasks into smaller ones - e.g. Unit Movement -> Unit movement animation/Unit pathfinding/Unit Sounds (not the best example). This will give you better overview of the total amount of work that is to be done.
  4. You should use a source control - git is free, slightly hard to learn at first, perforce is also free for up to 10 people I think; A task managment system - Jira is ok, but paid, there are some free ones - Version1 for up to 6 people I think.
  5. In my previous workplace I had this routine: Game designer generates a document describing a gameplay feature in a great detail -> A programmer does a “first pass” to the feature -> The programmer shows the feature to the designer -> The designer does some adjustments to the feature (hopefully minimal) -> The programmer polishes the feature