Obviously the hidden aim of building a game is to make money…
By focusing only money is not a good idea I think.
The strength of indie games is the original ideas.
For my project I ruminate for years but that seemed inconceivable because I did not know the world of developement video games and tools to create one.
It was by chance that helping a friend who wanted to create a small 2D Game with GameMaker tool and he had trouble with collision and so on.
I sought there is a better tool, then i found and tested Unity3D But the C Sharp is blocking the long …
and finally, I was fortunate to find the fabulous tools What EU4.
So I thought why not try to create a team game and realize this idea that haunted me.
As a Gamer, many things frustrated me in many video games such as pay to win, unbalanced classes (quite intentionally), too short, boring, buggy, etc …
So, that’s why I want to create a game that does not have these imperfections, which fully satisfy all the players me included.
See a growing community around the project and see that he becomes famous will make me happy and proud.
And finally finance part because he must live…
I will not reveal everything but it was maturely reflected to be profitable without compromise players satisfaction like imbalance linked to pay to win or other unfair some can afford and others not.
The game is based on a simple and workable model, ingenious ideas will make it attractive and if it become a commercial success, in that moment, I could reinvest and create a video game studio.
Then extensions with new features see the day, until the game becomes an E-Sports like Dota 2 and give big prizes to ranked gamer then the loop is looped