Looking for a way to replace an instance based of rotation? Tile Generator.

[Solved]
I finally managed to find a way to make this work

I had to account for the Z rotation, and get that from the Rotation from X vector.
And if these 2 are not equal, delete and spawn the new tile.
works fine, also made sure to first check ‘‘if’’ there’s collision around and then perform a change.

1 Like