Looking for a tutor! Having issue with Attach Actor to Actor.

Hello everyone! I am just messing around in Unreal Engine, nothing super serious. I figured I would pick something and create it so I choose to create, what I thought, would be a simple task, of just attaching the default BP_ThirdPersonCharacter to a BP_Skateboard with Attach Actor to Actor.

I wasn’t able to find much in terms of tutorials that take a deep dive into Attach Actor to Actor and Attach Actor to Component. Spent the weekend trying to do this but ran into issues.

I am able to attach my BP_ThirdPersonChar to my BP_Skateboard, but I cannot get physics or attaching them correctly. When I attach the Character with Attach Actor to Actor it places my char on the board but at my midpoint(Pelvis) So everything below the pelvis is buried into the ground.

I try adjusting it with Offset but my char either stands on the ground, or about 50 units above the board… There is not in between. If I adjust z by 125 I stand on the ground, if I adjust it to 135 my char stands like 40 or 50 units above the board. It wont adjust by a little bit.


Here is the blueprint.

I even adjusted this BP and simplified it to something like Begin Play > sphere overlap actors > attach actor to actor just to simplify everything and still the same thing.

I there anyone on fiverr or upwork that would be willing to spend a little bit of time seeing where I made the mistake and letting me know? I do not expect anyone to finish my code, just let me know where I went wrong and what to do to fix. OR tell me my entire way of doing it is wrong and point me in the correct direction?

Hey @xXSilentSushiXx! Welcome to the forums!

So what most games like this do is actually attach the skateboard to the player character.

Regardless, what you need to do is give the skeletal mesh a new socket. That gives the other actor something to attach to, at a specific point and rotation. :slight_smile:

Try looking into that, and then get back to us with your thoughts!