Looking for a starting point to setup a GORE system!

Haha, because it was 10 years ago is why I figured thats how the system worked. Even now a days, its hard to generate meshes and destruction data in real time.

How to implement it? I’m not so sure. There are probably a million different routes you could take.

In blueprints, it’ll probably be slow too, but I’m not certain on the performance difference between C++ and Blueprints. As I only use BP for quick prototyping or one off events.

I’ll post back if I come up with an idea, but its too late for me to even think and I’m still bashing my head with my simple stupid problem. XD