Look Alive Plugin: Special Eyes for your Characters

Hi I have a few questions about the support documentation. There are bits I don’t understand so hopefully you will be able to clear a few things up. You say

“From your blueprint you can call functions to set the focus location of the eyes manually.”

How would I go about doing that? Can you show screenshots from your project that I can copy or even PM them to me if you don’t want them here.

“You can also set the component to use Auto Focus which will cause it to look at LookFocusComponents based on
priority and viewing angle.”

I don’t see that option in this plugin. I did in the youtube video you provide but the option doesn’t seem to be in the latest build.
No Auto Focus.JPG

“For characters, you will want to add a LookFocusComponent parented to the
LookAliveComponent so that the characters appear to make eye contact.”

Again how would I go about doing this? Can you show any examples?

“In the constructor of that actor,
you can add the actor’s LookFocusComponent to the IgnoreFocuses array of its LookAliveComponent so that it
does not try to make eye contact with itself.”

What is the constructor of that actor? Do you mean construction script? If so how would I add those.

“Eyes will sometimes wander when they have no focus. This behavior
is controlled by the animation blueprint provided.”

I couldn’t find any animation blueprint provided with this plugin. Where would it be located?

To top off this seems like a fantastic plugin for people that want AI to make eye contact with the player. There are just a few things letting it down like the lack of proper instructions to be able to set it up. A lot of people buy plugins and Blueprints from the marketplace because they lack the skills to do it themselves so to release a plugin without any of the blueprints to get it working will make this useless for a lot of people. Right now I can’t use this plugin but I am sure if you answer my questions above I will be able to.