I want to give you a few pointers because this has been a very frustrating experience for me.
1st for the plugin. people are going to buy it because in game they want to see their character go up and talk to a NPC and want that NPC to make eye contact with them continuously and not constantly glance at them for half a second and then spend the next 2 to 5 seconds looking at the floor, ceiling to the sides. Actually look away from the player so much they are not even sure if eye contact is being made. This should be built into the plugin not asking the customer to go off and mess around with a BP they are unfamiliar with.
2nd You have to brush up on your customer service and trouble shooting skills. Don’t pretend the reason you didn’t answer my questions was because in your words
“No, I felt like trying to solve your issues with the plugin was more relevant than those questions at the moment.”
No you didn’t, you made virtually no attempt at trying to trouble shoot my issue. In fact your answer just before that was
"I can’t tell anything from the 2nd half of your video because you won’t stand still. "
and I’m sure you would have been very happy to leave it at that if I didn’t follow up. But lets say you did try and help me with this issue. Lets pretend for a second you asked me loads of questions on what I was doing, did I try x y and z. Then still if I ask those questions its because I felt they were relevant. For you to turn around a decide which of my questions are relevant and which are not worthy of an answer is is highly ignorant. You made statements that showed you didn’t look at the video the 1st time. “You still have not set the parent socket.” or even read what I wrote properly
"Because the plugin was not intended for 4.12 the animation blueprint (saved with 4.13) will not work. Ergo, you will need to delete the abp from the plugin content directory and create a new one to replace it using 4.12. You will need to put it in the same location with the same name for it to be loaded as the default. Because the abp drives all motion of the eyes, they will not do anything without one. "
in response to
"I tried out testing it in a 4.13 project and I did exactally as you say here " With manual focus unchecked, it will automatically attempt to focus on a LookFocusComponent. " so I put a LookAliveComponent in a AI mesh and a LookFocusComponent in the main character. I left the manual focus unchecked but this alone doesn’t work. Can you take a look at this video and tell me what I am missing or where I am going wrong.
The video you have on youtube is over half a year old and has a different BP to the one in the finished package. Can you not just make a new video showing you setting it up in a new project so we can see exactly what to do? It took me quite literary 5 minutes to record and upload that video. "
If in future you avoid making these mistakes then I’m sure you will have great success but if not expect many more frustrating encounters like this one.