LogStreaming: Error: Couldn't find file for package . . . requested by async loading code

I tried to package my game but I kept getting these errors.

LogStreaming: Error: Couldn’t find file for package
/Game/VigilanteContent/Vehicles/East_MLRS_Smerch/SK_East_MLRS_Smerch requested by async loading code. NameToLoad: /Game/VigilanteContent/Vehicles/East_MLRS_Smerch/SK_East_MLRS_Smerch
LogStreaming: Error: Couldn’t find file for package /Game/VigilanteContent/Vehicles/East_MLRS_Smerch/Damaged/SM_East_MLRS_Smerch_Damaged requested by async loading code. NameToLoad: /Game/VigilanteContent/Vehicles/East_MLRS_Smerch/Damaged/SM_East_MLRS_Smerch_Damaged

I opened the reference viewer to see the problem and found that some of my assets are linked to nothing. They are connected to a box labeled “None”. But I’m not able to break the link, there is an option to break the link but it does nothing.

Here is a Screen Shot: Screenshot-6 hosted at ImgBB — ImgBB

Does anyone know how to break the link or another way to fix the errors?

1 Like

I just encountered this same issue with a generated mesh I had created when modeling got moved to a different folder, but the level was still referencing the old path. Upon inspecting the path in the reference viewer it pointed to none, but the link was unbreakable.

I fixed my issue by recreating the asset (could be a dummy asset just has to have the same name/path) so it could find the file. Then deleting it again.

So in you case create the asset:

/Game/VigilanteContent/Vehicles/East_MLRS_Smerch/SK_East_MLRS_Smerch

This should solve the LogStreaming: Error: Couldn’t find file for package.

Now you can attempt to delete the asset again, and this time it will ask you to replace it with the correct reference location or just remove all references.