LogScript:Warning: Divide by zero: Divide_FloatFloat but am not using divide

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The error happens when I play the game in the editor and I have it set to more than one client. It appears to happen at least every frame judging by how fast the log is filled. Messages stop repeating after the game is stopped.

Ideally if the error is coming from the division BP, shouldn’t we get a reference to the BP node where the warning is being triggered?

I looked in the message log as it sometimes gives ‘links’ to the BP node that the error is coming from but it does not show any warnings in the message log only the output log.