So the only blueprint that uses ‘Event Tick’ happens to be the same BP “RenderToTexture_LevelBP” (I don’t use tick myself as it is evil and everything should be event driven)
Does anyone know what “RenderToTexture_LevelBP” is used for? If I knew what that engine BP was used for I might be able to pin point what is causing it from my project then I might be able to make a replicate-able process showing the bug.
Thanks for your time looking into this.