Logic Driver - Easily Design Gameplay Systems with State Machines

Update 1.2
Supports Unreal Engine 4.20 - 4.22

New Features:
Add Reference to State Machine

  • Other State Machine blueprints can now be directly referenced within a State Machine graph. This allows a single State Machine to be reused multiple times.
  • The context of the super State Machine will be passed into the reference automatically.
  • The reference will inherit the super State Machine’s replication settings.

Convert State Machine to Reference

  • Convert an existing State Machine in-place to a reference.
  • This will also look for any existing variables that are referenced and recreate them in the new blueprint. Any additional event graph logic or custom functions won’t be copied.

Bug Fixes

  • Blueprint Helper Nodes (Such as ‘Time in State’) can now be copied and pasted into supporting graphs.
  • Removed EditAnywhere from some properties which weren’t intended to be modified manually.