Logic Driver - Easily Design Gameplay Systems with State Machines

Thank you! Those cutscene nodes are just user created node classes. And node classes can be defined in C++ for both states and transitions. They still need to be assembled with the Blueprint Editor but it’s possible to have all of your node logic written in C++.

That icon… heh, XP styled is a good way of wording it-- I’m not exactly an artist (which is why it looks like it does) but I agree with you I’d like it to be updated. I’ll see what can be done about that.