Update 1.6
Supports Unreal Engine 4.22 - 4.24
Full Patch Notes
This version has changes which may impact current users, please read the patch notes.
Potential impacted use cases:
Referencing the same state machine class multiple times in a single blueprint.
Reloading states by Guid during run-time.
New Features:
- Reference Templates (archetypes) are now supported
- New Parent State Machine Node Available in Child State Machines
- Optional Same Tick Processing on all State Nodes (Including Conduits)