Logic Driver - Easily Design Gameplay Systems with State Machines

Hello @Recursoft,

Thank you for the detailed response. I’m considering Statemachines over Behavior Trees due to the implementation of BT Nodes as Actors. Organization can be a pain. I would have voted for them to use the same interface as the animgraph’s hierarchical statemachines. Prior to the release of your Code Plugin, my plan was to embed the logic into the AnimBP considering many of the actions are tied to Animation anyways. You have been very helpful.