Logic Driver - Easily Design Gameplay Systems with State Machines

To be precise change variables and append logic similar way one can do this in the State editor. Changing internal logic is not needed. Idea is: create a node, append custom logic (aka node with predefined logic), expose variables, use anywhere. Same idea as BTT nodes.

I think that will do.

Logic Driver State Machine is indeed very close to the necessary requirements to build a custom logic. By custom I mean being as flexible as possible in building complex interactive scripts. There is Screenwriter asset on the market exactly for that. Sadly it’s buggy (the reason we did try States Machine solution), but if you take a closer look you will find how both are solving same tasks using almost similar ways.

I think it’s not coincidence you did work on both Logic Driver and the dialogues :slight_smile: It really allows to build custom and complex dialogues on top of that.