Hi,
I also asked on https://www.unrealengine.com/marketp…itor/questions but I think it’s better copy this here.
Building a dialogues based on SMachines. I need somehow to keep extra details, which are specific for a given state. Basically every State is a dialogue sentence. Once in that State, I need to grab a string sentence from somewhere in the State and send it to UI.
The most convenient way would be to create extra properties (local constants or variables???) for narrative artist. Also I am thinking of custom States with custom functionality, which can be used in along with default States. I guess that functionality is not there, but if you share your ideas, I would be very grateful.