Hi TeunVT,
I spent some time tonight both reading about Oculus Quest and testing the UE 4.22 version with the android SDK and I can’t recreate any issues on my end. I don’t have an Oculus Quest available so my testing is directly to an android phone. If you can provide more details on how you’re using the state machine I might be able to figure out what’s going on.
Is the state machine an actor component or an object on an actor?
What’s the context type?
The state machine was started successfully for a period of time before the error occurred?
And did this error just start today? There was an update to the plugin published early this morning for 4.22.
Please e-mail support@recursoft.net – it’s a little easier that way and the forums don’t always send a notification.
Thanks!