Hi Recursoft, I think I have a problem with the State machine… I am using it for a project on the Oculus Quest (android SDK), and when I use the SM I get a critical error. This occurs some time after start- game/SM (independent if I do something in the level or not). The error occurs when the SM is filled of empty.
I use unreal 4.22.3
I hope you can help!
:
D/UE4 : Script Stack (0 frames):
D/UE4 :
D/UE4 : Assertion failed: !IsUnreachable() [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1302]
D/UE4 : SM_NEW_C /Game/DugOutTVT/Maps/MotionController_MergedMap.MotionController_MergedMap:PersistentLevel.DugoutGameMode_C_0.SM_NEW_C_1 Function: ‘/Script/SMSystem.SMInstance:Tick’
D/UE4 : [2019.08.22-14.33.17:586][774]Assertion failed: !IsUnreachable() [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1302]
D/UE4 : SM_NEW_C /Game/DugOutTVT/Maps/MotionController_MergedMap.MotionController_MergedMap:PersistentLevel.DugoutGameMode_C_0.SM_NEW_C_1 Function: ‘/Script/SMSystem.SMInstance:Tick’
D/UE4 : [2019.08.22-14.33.17:586][774]LogAndroid: Error: === Critical error: ===
D/UE4 : [2019.08.22-14.33.17:586][774]LogAndroid: Error:
D/UE4 : [2019.08.22-14.33.17:586][774]LogAndroid: Error: Assertion failed: !IsUnreachable() [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1302]
D/UE4 : [2019.08.22-14.33.17:586][774]LogAndroid: Error: SM_NEW_C /Game/DugOutTVT/Maps/MotionController_MergedMap.MotionController_MergedMap:PersistentLevel.DugoutGameMode_C_0.SM_NEW_C_1 Function: ‘/Script/SMSystem.SMInstance:Tick’
D/UE4 : [2019.08.22-14.33.17:586][774]LogAndroid: Error: [Callstack] 0x00000000C589E2B4 (0x00000000039342B4) libUE4.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, …) ]
D/UE4 : [2019.08.22-14.33.17:586][774]LogAndroid: Error: [Callstack] 0x00000000C994FD64 (0x00000000079E5D64) libUE4.so!void FDebug::CheckVerifyFailed<char16_t [19], char16_t const*, char16_t const*>(char const*, char const*, int, char16_t const (&) [19], char16_t const*, char16_t const*) ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C994E1F4 (0x00000000079E41F4) libUE4.so ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C5D1AAAC (0x0000000003DB0AAC) libUE4.so!UObject::ProcessEvent(UFunction*, void*) ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C51048B8 (0x000000000319A8B8) libUE4.so!non-virtual thunk to USMInstance::Tick(float) ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C7CF2DF4 (0x0000000005D88DF4) libUE4.so!FTickableGameObject::TickObjects(UWorld*, int, bool, float) ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C7B63B70 (0x0000000005BF9B70) libUE4.so!UGameEngine::Tick(float, bool) ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C50CB6F0 (0x00000000031616F0) libUE4.so!FEngineLoop::Tick() ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C50C2B94 (0x0000000003158B94) libUE4.so!AndroidMain(android_app*) ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C50D1A54 (0x0000000003167A54) libUE4.so!android_main() ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000C50F1384 (0x0000000003187384) libUE4.so ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000E7A398D4 (0x00000000000478D4) libc.so ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error: [Callstack] 0x00000000E7A0BFE6 (0x0000000000019FE6) libc.so ]
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error:
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error:
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error:
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: Error:
D/UE4 : [2019.08.22-14.33.17:587][774]LogAndroid: FAndroidMisc::RequestExit(1)