FVector2D point;
//...
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT(point.ToString())); // prints "X=0.000, Y=3.215"
FVector2D point;
//...
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT(point.ToString())); // prints "X=0.000, Y=3.215"