LOD meshes Import with 90° rotation?

Hi JHBurton,

I’m, unfortunately, not able to reproduce this. I’ve made a simple box in 3Ds Max with some verts moved for each LOD (1 base import saved and closed the editor before opening back up to reimport the other LODs, and two lower LODs). I’m not seeing the same results.

I tested this on the 4.5.1 Launcher version and I am currently using 3Ds Max 2013.

Can you verify what version of the engine you’re currently using? Is this a SpeedTree asset or a custom created mesh? Also, are you able to setup a simple mesh and reproduce this with a new asset?

Thank you. :slight_smile:

Tim