LOD meshes Import with 90° rotation?

I can confirm that the following procedure breaks LOD1 assets.

  • import any mesh for the base LOD
  • save, quit, open the editor again
  • import LOD1 for the mesh (you can use the same FBX as the LOD0)
  • enjoy flat-shaded, rotated mesh

UE 4.9 release.

How is it possible that a bug this huge has been unresolved and even unreproduced for almost a year ?