Locomotion Direction seems wrong.

I use kb and mouse, only have in place animations and I don´t have “45 degrees” movement animations. Only forward, backward, left strafe, right strafe and idle. My current blendspace looks like this:

You also answered on the other thread, where I commented. This is the bug I am trying to fix. The funny thing is, that the blend of forward and strafe works for one side, but not for the other (like the other thread mentioned). But the working side does not get more information for blending than the other?