I know you can break the float into roll, pitch, and yaw but this is not what I meant. In a normal third person game the player’s up axis would always be yaw, but for my game the player rotates and changes gravity to constantly be downward of the player. This allows them to stand on the walls and ceiling (meaning yaw wouldn’t always work). I want to be able to get the up axis of my player and rotate around that instead of using roll, pitch, or yaw.