Location Toolkit

Location Toolkit: February 17, 2018 Update + Release

Hello,
I am pleased to announce another update of the Location Toolkit to the marketplace for Unreal Engine 4.18.3. And here are some of the major highlights for the new release notes update:

  • Added a vintage compass static mesh and a needle.
  • Scripted a compass blueprint asset to point to the North blueprint.
  • Added more compass textures. More variety. x3
  • Extended compass cardinal enumeration to 16 directions. Name and letter code. E.g.: North North West (NNW)
  • Reverse lookup: world map to location and altitude data with demonstration.
  • Minor static meshes and light maps improvements.
  • Documentation improvements and fixes.
  • [SIZE=12px]Support for Unreal Engine 4.18.3 release.[/SIZE]

[SIZE=12px]Note: A partner found a possible race condition during the construction of the Geo Location Engine blueprint which may manifest itself when updating the kit or the project. As a result, a previously working project with a location engine may stop providing location updates and default back its parameters. A fix will be provided in the next release. If you encounter this issue, you may use one of the following workarounds: merely rewire the Geo Location Engine blueprint to force the ordering or add a small time delay between the creation of the component and the component addition in the parent blueprint (BeginPlay event for instance).

Please do let me know if you have any question or feature request. There are user requests already in progress for the next update in addition to content addition and improvement.[/SIZE]

Thank you,
Fen