(LocalMultiplayer) HUD item roulette



void ABrawlHUD::DrawHUD()
{
	Super::DrawHUD();

	if (Canvas == nullptr) {
		return;
	}

	for (TActorIterator<ABrawlHUD> ActorItr(GetWorld()); ActorItr; ++ActorItr)
	{
		(*ActorItr)->DrawHud( Canvas );
	}
}

// Add this method to your header.
void ABrawlHud::DrawHud( UCanvas* Canvas )
{
	// Draw your stuff for each player here.
}


Try that.