So, these are the steps I took to get this POS Localization Dashboard to do what I wanted, using POEdit or POEditor.
- Obviously add whatever your “Native” language is.
- Compile Text (big button) (Can do this from Game Target also, maybe even best to do so)
- Add all the cultures (languages you want to localize)
- Export Text (the big one from just under Cultures sub-window, NOT the individual culture’s one), which will export ALL of them (with the appropriate folders and .po) under Content/Localization (Can do this from Game Target also, maybe even best to do so)
- Upload Native .po to wherever
- Do your thing
- Export .po for each language
- Overwrite every single Game.po that was created in the Export Text step in each culture under /localization
- Import Text (Can do this from Game Target also, maybe even best to do so)
- Compile Text
- Profit
You probably don’t need to compile text twice (but the last one is probably a good idea), regardless, the biggest thing here is… THE FREAKING THING DOES NOT WORK IN PIE WHEN SWITCHING CULTURES… I was at this for a few hours trying to figure out why my text IN GAME was not switching in PIE (even though my Editor was definitely changing its culture)… then on a whim… I tried out Standalone Game… and it worked… to say I was a bit frustrated would be a bit of an understatement.
Basically, makes VR Development even harder… well played Epic Games…well played…
Proof: