[Localization] "Needs review" feature is not working

Hi Matthew, thanks for the reply. Can you tell me how localization in the Unreal Engine is meant to be done, workflow-wise?

Because by just exporting and importing .po files it is not possible to set up an efficient workflow, because when changes to the native language/translation are down the cell for all other languages (despite the fact that it already was translated in all these languages) is exported empty again.

Example: Old english translation: “my text” Old german translation: “mein Text”

Changed english translation: “my text!” german translation after export:

This means that translators have to translator the same texts over and over again even if only small changes have been done and lose all their old translation on this text.

Is there any other way to localize texts or any settings I can configure for teh exporting part?