Localization - Native language not localized

Hello Matthew,

Thank you for taking the time. The localization itself is working just fine, usage of the Dashboard is no problem at all. We gathered out texts, exported them as .PO files, translated them and re-imported them. The translations also do work in the game.

I’ll elaborate on what my issue is:
Are texts written in the game, for example in our menu are in english. After gathering all the texts and exporting the .PO file with the originial english ‘loca keys’ i do not want to change these originial texts in the game, because then i would have to redo all other language translations for this key.

So when i realised that i wanted to change some of the original english texts, i decided to also create a translation for english, however, my english translation is never translated in the game (i guess due to the fact that english is set as primary language). Therefore my question was why my primary language is not being localized.

UPDATE: After some more testing though i realised the following. The original, primary language should not be a language you want to use in-game. You should never translate the primary language, because it messes up the whole localization.
The way the localization Dashboard works right now, it’s missing a critical feature, which would be to either, except localizaitons for the primary languge or to set some kind of original language, which only contains all the keys and which never changes. We worked around the issue by creating another language ‘en-US’, which now contanis our english translation, and using ‘en’ as a ‘dummy’ for all our original loca keys. It’s hacky, but it works.

Here are two screenshots, which might help to understand what’s gonig on: