Hi Matthew, actually UE 42205 is not the thing. I saw message that hotreaload was successfull but nothing changed (lets say when I added printing message to the log and compiled). Anyway, yesterday I found out that I have few issues with my solution - I was able to compile it and run without errors, even with circular dependency between my game modules. And maybe this was the reason why my hotreloading is broken. So I’ll clean up my source and If the hotreloading problem will still be occuring, I’l let you know.
It is funny that I introduced this circular dependency maybe a few weeks ago and then I worked on it without problem (I also completely Rebuilt project few times) and I needed fresh checkout from git by my friend ti find out that my solution is not buildable at all.