Localization Dashboard preview, and explanation of UE4's text localization process

(I wanted to just append this to the first post, but apparently I’ve used all 30 images you can attach to one post. Oh well…)

One last thing you need to be careful about when packaging is, with the above packaging settings, you chose which locales you want to package your localization data for, but Unreal Engine also needs ICU to know which locales exist. Because the ICU data itself for each locale is not small, we only include English by default, so you will need to pick a different setting for “Internationalization Support” in Packaging settings: