That is essentially just a delay, I understand what that is doing but that is for matchmaking and it is within the Region the player’s client is set to.
The issue is that the server players join is their region which is decided here in their client’s options:
When you search a map, see a # of players on that map, that is players GLOBALLY. Consumers think that is not, so they will join a map to see no one in it and leave, nothing to do with match making, match making just delays start for your players unless you are above like 1k CCU or something and you can actually depend on players in every region.
This is why I am advocating for a choice to just remove regional locking from our maps, forcing a region and forcing players to play at a worse ping if need be but also forcing the # of players the consumer sees to be actual representations of what the consumer will be going into.
Normally this was a Server Browser system to search for the lobbies that are being played, Private servers would be shown as Locked.. I doubt we will ever see something like that, I just want the option to lock all players or switch players on them joining our maps so that we can have a true # that displays how many players the consumer will be playing with.